Friday, 18 February 2011

dynamic hair rig

I started working on the rig but before I went any further I had to create a rig for the ponytail of the elf character.


Rather than going with a conventional joint rig, I went ahead and combined the spline IK with a single dynamic curve driven by a single hair system, this way the joints are all driven by the hair system which gives it a very natural movement the joint is also driven by the turbulence in the hair system.



Next steps are to start working on the skin weights for the entire character. 

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