Thursday 3 March 2011

ace Ventura rig

I managed to finish the rig for my ace ventura character. The model uses the same bone setup as the sumo character. The reason is that it, I would be able to use transfer animation from one character to the other very easily and hopefully without any problem '' the characters will not be animated for this assignment''.

I am not completely satisfied with rig controls specially for the eyes. Furthermore, I wanted to create some blend shapes for the character as well as a bone based facial rig. Reason for bone based facial rig is that most game engines don't support blendshapes/morphe targets, Epics Unreal Engine is one of them.

Here is a demo video of the rig. I wish I had more time to invest on this rig, but I believe its time to move on to the next character, for which I will be posting the concepts very soon.





high quality screen cast link

http://www.screencast.com/t/x3Eh08P0P39d

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