here is a quick demo of the pose Rig i created for the hunter character. the rig is very basic and doesnot utilise any of the advance tools such as Set Driven Keys for the fingers for several reason one of which is that the reig will not be used for any sort of animation but ather to offer a quick way to pose the character for promotional purposes as such using more of teh advance featueres would have been an over kill and time wasting proccess as the as teh emphasis of my project was on the modeling and t exturing parts of the module.
video link
http://www.youtube.com/watch?v=T65S3zJ-bCM
advanced modelling and animation
Tuesday, 19 April 2011
Wednesday, 30 March 2011
hunter Model/Character sheet
Ace Ventura's model sheet/concept
Thursday, 3 March 2011
ace Ventura rig
I managed to finish the rig for my ace ventura character. The model uses the same bone setup as the sumo character. The reason is that it, I would be able to use transfer animation from one character to the other very easily and hopefully without any problem '' the characters will not be animated for this assignment''.
I am not completely satisfied with rig controls specially for the eyes. Furthermore, I wanted to create some blend shapes for the character as well as a bone based facial rig. Reason for bone based facial rig is that most game engines don't support blendshapes/morphe targets, Epics Unreal Engine is one of them.
Here is a demo video of the rig. I wish I had more time to invest on this rig, but I believe its time to move on to the next character, for which I will be posting the concepts very soon.
high quality screen cast link
http://www.screencast.com/t/x3Eh08P0P39d
I am not completely satisfied with rig controls specially for the eyes. Furthermore, I wanted to create some blend shapes for the character as well as a bone based facial rig. Reason for bone based facial rig is that most game engines don't support blendshapes/morphe targets, Epics Unreal Engine is one of them.
Here is a demo video of the rig. I wish I had more time to invest on this rig, but I believe its time to move on to the next character, for which I will be posting the concepts very soon.
high quality screen cast link
http://www.screencast.com/t/x3Eh08P0P39d
Friday, 25 February 2011
sumo_ beuty shots
Some beauty shots of the sumo
Too tired to post the wire frames today, haven't slept in 23 hours [life is cruel] any how enough whining and on with the beauty shots.
Depending on your monitor collaboration the images might appear over saturated.
Too tired to post the wire frames today, haven't slept in 23 hours [life is cruel] any how enough whining and on with the beauty shots.
Depending on your monitor collaboration the images might appear over saturated.
click image for a larger file |
click image for a larger file |
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